Car Wars Sixth Edition by Steve Jackson Games

Created by Steve Jackson Games

The original game of autoduelling returns! Jump into Car Wars Sixth Edition now! Features: * Custom plastic miniatures * Redesigned combat system * Individual player dashboards * Hundreds of ways to customize your car!

Latest Updates from Our Project:

Minis Update
6 months ago – Thu, Sep 03, 2020 at 08:15:42 PM

After another round of revisions and checks, we have identified a small number of cars that need to be reworked so that they are sized correctly. With the game's base-to-base collision system, we cannot allow a part of any miniature to overhang the bases. The last thing any of us want is for painted minis to come into contact with each other during a collision. Go ahead and ram me, sure, just don't scratch my paint.

We've sent five replacement files to the factory and they've started work on the updated sculpts. The new sculpts are expected to reach us around the 18th of this month. Once we have those, then we'll have a clearer picture of the overall timeline going forward.

Thank you for your patience.

- Phil Reed

Painting Apollo With Ben Williams, Surveys Close Next Week
6 months ago – Wed, Aug 26, 2020 at 11:11:04 PM

Ben has a new painting article for everyone, this time showing how he painted Apollo. For those of you planning to paint your miniatures as soon as they arrived, this Daily Illuminator post will prove very useful!

Surveys Closing Next Week

Most of you have completed your surveys -- thank you! -- and we will close the survey next week.

For those of you who have not yet completed your survey, please handle that ASAP. Next week, we will start going through and removing any backers who have not yet completed their surveys.

Are you unsure of whether or not you completed your survey? Before taking any other action, please visit this page at BackerKit for guidance on checking your survey. If you follow the BackerKit instructions, you will receive all of the info you need, including an email from BackerKit. 

- Phil Reed

Car Wars Tooling/Production Update
6 months ago – Wed, Aug 26, 2020 at 12:01:29 AM

We're at the date on the calendar where we are forced to make a choice: do we stay with the originally estimated delivery date and ship a game that isn't 100% what we want, or do we delay the delivery and keep working to make this game the one our backers deserve? With that choice, the answer is painful but simple: we have to delay the shipment.

What is causing the delay? Several different things, the biggest of which are:

  • We're running through more stages of revision with the plastic miniatures (over 30 different ones, remember) than we had scheduled for. We continue to work with our factory to ensure that the finished miniatures look as wonderful as the prototypes we shared during the campaign, and that's not a process that can be rushed. Our intent was to have regular meetings in our conference room so everyone could see the samples at the same time, but we haven't been able to do that for months now. Sabrina has been driving all over the Austin area to show the samples to me, Sam, and Ben . . . after she has seen them herself.
  • Checking the factory proofs is also taking much longer than expected. Again, this is no one's fault, but a result of everyone working from home. Sabrina is managing this as well, and the delays are absolutely not of her making. She is working as fast as she can on an extremely complex and component-heavy project.
  • Lastly, there's one big variable that is 100% outside of our control: international shipping rates and times. In the past, it took roughly 35 days for a container to reach our primary warehouse at a shipping price we could fit into our budget. Now, even when spending more money than we have before, that same container requires roughly 52 days to make the journey.

We do not like the delays, but we choose to accept the delays over rushing the factory and sacrificing quality. It is far better for the game to be late and look amazing than for the game to arrive on schedule and look merely okay.

We'll be back in a week or two with more news as we work our way through the final approvals for the game's many miniatures.

- Phil Reed

Painting Jackal with Ben Williams
7 months ago – Thu, Aug 13, 2020 at 04:39:55 AM

For all of you who have asked about painting tips, Ben is back with another Daily Illuminator post showing how he paints car minis. You can find the post (and several photos) right here!

In other news, the tooling process continues. Sabrina, Sam, and Ben continue to review car miniatures and provide the factory with feedback. It takes a lot of revisions to get these just right, and we will do all we can to make the finished minis as crisp, clean, and ready for play as we can.

Surveys

92% of you have completed your surveys: Thank you!!! For the remaining 8%, please handle your survey ASAP. At the end of this month, we will lockdown the surveys. If you need assistance, please email help@sjgames.com for support.

- Phil Reed

WIP shot from Ben's latest article. Check out the new article to learn more about how Ben paints cars.

Painting Brimstone with Ben Williams
7 months ago – Thu, Aug 06, 2020 at 11:09:04 PM

As Sabrina and Sam continue to work with the factory on the files and miniatures, Ben is writing a series of "how I paint cars" posts for the Steve Jackson Games blog, the Daily Illuminator. Today, the first post is online . . . and you can find it right here!

- Phil Reed