Car Wars Sixth Edition by Steve Jackson Games

Created by Steve Jackson Games

The original game of autoduelling returns! Jump into Car Wars Sixth Edition now! Features: * Custom plastic miniatures * Redesigned combat system * Individual player dashboards * Hundreds of ways to customize your car!

Latest Updates from Our Project:

BackerKit Survey Delayed Until May
12 months ago – Wed, Mar 18, 2020 at 02:40:48 AM

A quick update. We were moving forward with launching the BackerKit survey, and planning to make it live this week or next, and then the world changed on all of us.

For now, we will hold off on opening the surveys so that everyone can focus on life and their families and not have to worry about completing the survey for the Car Wars game. Our current plan is to open the survey around May 1; we'll set the exact date once the world has settled down a bit and all of us have more time to think and plan.

On our side, work continues on the game. The factory is making a few tweaks to the minis, Gabby and Sam are working away on the hundreds of cards, Brandon Moore is creating new artwork, and Ben is working on the boxes. We will try to post more info and images late this month/early in April.

- Phil Reed

New Brandon Moore artwork for Car Wars Sixth Edition, inspired by the original Car Wars cover.

BackerKit Update, New Painted Miniatures, and Two New Car Sculpts
about 1 year ago – Wed, Feb 19, 2020 at 01:04:53 AM

BackerKit Timing

The survey is still under construction. We want to take it slow and make sure this large, complicated project is properly loaded into BackerKit, so we will need more time to get this right. We will leave the survey open for a few months once it is ready.

New Painted Miniatures

Ben took two copies of the Spark miniature in ABS plastic and experimented with painting them in a faster, looser style that is closer to what most miniatures gamers would use when painting the cars to see what can be done when he isn't treating each one like a masterpiece.  

Ben primered one of the cars and painted the other without primer (the car shown above has no primer) just to test the plastics. Ben reports that both approaches will work, but he says that the primer method is preferred.

New Sculpts

We have two new car sculpts to share today; we've almost got all of these minis wrapped up and ready for the factory! Here are two images that Sam put together to give you an idea of what the new cars look like.

Next Thursday (February 27th), the team is getting together again to go over all of the components/titles and check on progress. There has been a lot of work done since this Kickstarter campaign came to a close and, so far, we're still on schedule to deliver the rewards as originally estimated.

- Phil Reed

Plastic Tests
about 1 year ago – Fri, Jan 24, 2020 at 01:17:53 AM

Here are the three different plastic tests from the factory. Out of our choices -- ABS, HIPS, PVC -- we've selected the ABS plastic. ABS has the best mix of detail and durability without the slight droop that can infect PVC miniatures. (Which one is the ABS test? The bright green mini!)

Why did we use Spark for our tests? The car has several protruding bits and some of the more complicated undercuts, so this was miniature that would tell us the most about how the different plastics would handle the designs. ABS is the winner!

- Phil Reed

The three plastic tests.
ABS. Great detail. Straight weapons. The winner!
The PVC test. Looks good, yes, and detail looks great, but the gun droop is more than we would like to see in the finished models.
HIPS test. Nice detail. Lightweight, which is very nice.

New Factory Sculpts, BackerKit Update
about 1 year ago – Wed, Jan 22, 2020 at 10:33:31 PM

It has been a few weeks since the Kickstarter campaign came to a close, and in that time we have:

  • Sam and Randy have been going over all of the cards once last time as Gabby works on the card layouts. We may end up shifting a few cards around to improve the mix in the sets, plus Sam and Randy have a new approach to concealed weapons that we're looking at. It appears to add some tactical fun to the concept of concealed weapons. We just need to check and double-check things before we say "yes, this is better." News to come.
  • Brandon Moore is at work on more artwork for the game, including a new cover for one of the two different two-player sets we're planning for distribution release in 2021.
  • I spent several hours with GPI working on revising and finalizing the project specs and the pricing. David and I almost have a complete solution on how to pack the Double Ace rewards (along with one copy of the core game); if this works the way we think it does, there will be an option in BackerKit to buy one big box of stuff.
  • Speaking of BackerKit, Darryll and I have been going over all of the components and packages and he is at work on the survey. It will mid-February before we open the surveys; we need time to collect all of the specifics and make sure things are working properly. (If we can wrap things up and open the surveys earlier than that, we will. Regardless, the surveys will remain open for a few months once everything is set.)
  • The factory sent us four new prototypes of miniatures, just getting those minis out the door before they closed for Chinese New Year. They also sent us plastic tests for the minis in ABS, HIPS, and PVC. We'll share pics of those later. For now, below are photos of the four new prototypes that reached our office this week.

- Phil Reed

Finish Line!!!
about 1 year ago – Tue, Jan 07, 2020 at 12:52:38 AM

Thank you, everyone, for making the new Car Wars Sixth Edition game line bigger than it would have been without you. Your support has unlocked several plastic miniatures, several cards, the road tiles expansion, and more! You've pushed the project to over 800% of its goal and all of us at Steve Jackson Games will do what we can to complete and deliver the game on schedule.

An early look at the game from way back in 2016. (First posted to BGG on January 15, 2016.) The game you will receive doesn't look like this, but this step was important to get where we are today.

Since the work on this project started after the close of the Ogre Designer's Edition project back in 2012, this new edition of Car Wars has gone through several revisions and been subjected to countless playtest sessions. The final version of the game looks nothing like some of the early stages (though by late 2015, early 2016 some of the details were starting to come into focus), but every hour that was invested in design, playtesting, and development was vital to getting us where we are today.

We've come a long way since some of those early playtest sessions.

What's next?

Tomorrow, we jump into the heavy part of the project: Wrapping up the work on all of the material that has to go to the factory. Some parts of this campaign -- like the Vehicle Guide and the web scenarios -- will come later since they won't require the months of manufacturing time that the rest of the game requires. (They'll still deliver on schedule, our team just has a little more time to complete those than we do the rest of the game.)

We will, of course, share updates with you so that you're aware of our progress. And we will even post pics when we have some fun stuff to share with all of you.

As soon as we complete the last of the work needed to fulfill this campaign, then Sam and Randy will jump into motorcycles so that we can move forward with that unlocked stretch goal and bring a cycles expansion to Kickstarter . . . well, we don't know yet. But as soon as work starts, we'll be sure to share pics and info of the process in updates to this campaign.

Thank you!

- Phil Reed